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Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. Together, an unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
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Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
CameraBag Pro is Officially Released for Windows!
News & Announcements / August 16th, 2018
CameraBag Windows Image

Dear Friends of CameraBag,

CameraBag Pro for Windows has exited beta and is now officially released!

CameraBag Pro (formerly called CameraBag Cinema) includes all of the great photo editing capabilities of CameraBag Photo but also supports recoloring and filtering videos, and includes additional motion film emulation presets plus the ability to import and export filter LUTs. Until now CameraBag Pro has only been available for Mac OS—now officially released on Windows, you can download it from here: Download CameraBag Pro

We’ve also created a new unified site to show CameraBag Photo and CameraBag Pro side-by-side and help better show the similarities and differences between the two—take a look at https://nevercenter.com/camerabag.

All license codes for CameraBag Pro and CameraBag Photo purchased via nevercenter.com work on both Mac and PC—and this includes past purchases, so if you currently have a CameraBag Pro (or formerly CameraBag Cinema) license code, you will automatically now be able to use it on both operating systems.

As always, we love to hear from you! Show us what you're creating, give us feedback, and join the conversation by following @nevercenter on Twitter, Facebook, Instagram, and YouTube.

Best,
Nevercenter

 
CameraBag Cinema Becomes CameraBag Pro, Now Also On Windows (in Beta)
News & Announcements / June 7th, 2018
CameraBag Pro for Windows

Dear Friends of CameraBag,

Great news: CameraBag Cinema has been renamed to CameraBag Pro, and is now available for the first time on Windows as a free public beta!

CameraBag Pro (formerly Cinema) is the advanced version of CameraBag Photo and supports both photo and video editing; until now it has only been available on Mac. A Windows version with these advanced video tools has been our most-requested feature, and we're excited for everyone to try it out! Go ahead and download the free Windows beta from here: http://nevercenter.com/camerabag/pro

​Once you've tried it, we'd love to hear how it's working for you! Please send any/all beta feedback to beta@nevercenter.com, remember to include your system details and—if you report a bug—any steps necessary to reproduce it.

All license codes for CameraBag Cinema (now CameraBag Pro) purchased via nevercenter.com will work on both Mac and PC—and this includes past purchases, so if you currently have a CameraBag Cinema license code, you will automatically be upgraded for free and be able to use it on both operating systems.

As always, we love to hear from you! Show us what you're creating, give us feedback, and join the conversation by following @nevercenter on Twitter, Facebook, Instagram, and YouTube.

Best,
Nevercenter

 
Zoom and Lightleak in CameraBag
Dev Notes / April 13th, 2018
Just a quick note about two new… well one new and one old-new… features coming to the desktop versions of CameraBag Photo and CameraBag Cinema.



First up: the ability to zoom in and out beyond the constraints previously imposed in CameraBag. Before, the furthest you could zoom in was to a 1:1 pixel ratio, i.e. 100%, so each pixel in the image corresponded exactly to one pixel on the screen. However, sometimes you want to go further in, say, to be able to easily use the pixel inspector to investigate the color value of a single pixel. So now you can zoom in as much as you want. And whereas before the furthest you could zoom out was to where the image would fill the window, now you can keep zooming out until it gets tiny in the window. Sometimes seeing something smaller makes it easier to get a sense of the whole image.



Next up: users of CameraBag 2 will remember there was an adjustment that would add a faux light leak to your image, but we removed it from CameraBag Photo 3, fearing that it was too much of a cheesy over-filtered effect. However, we missed it. And besides that CameraBag’s light leaks aren’t based on a set of predefined images - instead they’re generated procedurally, so by changing the “remix” value you can always generate a new and unique light leak, with variations in shape, color, and placement. Which makes your photos using them end up feeling way less cheesy than other software’s faux light leaks.

Coming very soon in version 3.1 of CameraBag Photo and CameraBag Cinema!

-Tom
Better Player for Music (BPM)
Dev Notes / February 6th, 2018
Welcome to my first developer blog post! The big question for us as we strike out in attempting to write blog posts like this is if we can keep it up, honestly because we love developing new stuff so much it’s hard to get ourselves to take time away from that to just communicate. But here goes...

So I’ve personally been working on getting CameraBag Cinema ready for Windows lately, which you know is coming if you subscribe to our newsletter. However, at the point it’s at right now where it mostly works but has a bunch of small bugs to fix here and there with different video file formats, it’s really pretty annoying to work on. I don’t get any of the joy of putting in new cool features or workflow speedups. So to reward myself and give myself breaks between slogging through the porting process, I’m allowing myself to make a small iPhone app on the side that I’ve always wanted to make, which I’d love to tell you a bit about.

It’s called BPM - Better Player for Music.
 


Here are my issues with the existing iPhone music app:
  • The next and previous buttons are waaaay too small to try to hit while driving. They should be giant, and on the screen at all times.
  • Takes way too many button presses to do the things I most want to do, like start a playlist playing or reshuffle the queue. Trying to find the suffle button can feel like taking crazy pills.
  • It’s pretty ugly - mostly just white backgrounds and red text, especially bad when driving at night.
  • Not very easy to tell what’s currently playing, again especially if you’re driving.
You can see in the video how I’ve addressed these issues in BPM, while also just trying to make a music app that looks and feels beautiful. Here are some of the things that I think are particuarly cool about it:
  • Giant next and previous buttons, especially easy to hit while driving. It’s a safety issue in addition to a cool visual.
  • The title of the song currently playing is also giant, because it looks cool and is easier to read. Album art is the worst thing to have happened to music player interfaces, in my opinion.
  • The next and previous buttons have a fun little animation that I still enjoy just staring at while songs play - sort of a reel-to-reel thing going on.
  • You’re always basically two taps away from loading a new playlist, and all the important buttons and info are on the screen at all times (or, if you’re choosing something like an artist’s songs, you’re just one dismiss button away). The navigation in extremely straightforward.
  • We’ve designed several color schemes that are pretty fun to use in different situations. I’m open to suggestions about additional color schemes. You can see most of the existing ones in the video.
I also want to mention, by way of venting, that the APIs Apple has made available for playing music in iOS apps are horrible, terrible, and very bad and buggy. They provide two separate music player types, one (MPMusicPlayerController) that can’t play non-iTunes files and is unnecessarily slow/buggy and has no support for duplicate songs in playlists, and another (AVPlayer) that behaves more reasonably and with less bugs but that can’t play older DRMed iTunes songs or non-local Apple Music files. So we’re forced to make lame compromises in designing the player because Apple has made such awful and buggy APIs to work with, and we’ve had to employ a million workarounds.

But I think we’re wrangling together something pretty great. Hopefully BPM will be finished within a month or so, we’ll definitely let you know!

- Tom
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