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Exciting news for Milo!
3D Modeling / September 20th, 2019     A+ | a-




We're thrilled to announce we've received a MegaGrant from Epic Games for Milo, our Unreal Engine-based companion to Silo which we envision as a realtime renderer, modeler, and much more. Milo was already under active development in the background, but this grant makes a huge difference; it will allow us to take several months and really focus on experimenting and exploring the possibilities.

 

We're excited. Epic's Unreal Engine offers a ton of potential new avenues to explore, beyond the rendering capabilities we're already taking advantage of. We're asking the same questions we had when first developing Silo: how can we as a small team make something new and innovative that's also practical and genuinely useful for artists working today? (For example: we're intrigued by Unreal's VR capabilities, but can we make something non-gimmicky that you'd want to use day in and day out?)

 

Please keep in mind that some of what we show in the coming months will be experimental. But the end result should be a more exciting and interesting product than we could afford to develop otherwise.

 

Our progress so far has given us both a solid base to work from and a crash course in the inner workings of the Unreal Engine, which we'd never used before. So far, so good! But we've got a lot to learn. We're excited to share our progress with you along the way.

 

-John

Tagged as:  Silo · 3D Modeling · Update · John's Post · Milo
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