Silo Manual
From Nevercenter 3D Modeling Wiki
Quick Start Guide
Introduction
The File Menu
- New Scene
- Open Scene
- Load Into Scene
- Revert To Autosaved
- Save Scene
- Save Scene As
- Save Selected Objects
- Save Incremental
- Save Screenshot
- File Format Settings
- Exit
The Edit Menu
The Create Menu
- Custom Primitive - FIX
- Cube
- Cylinder
- Sphere
- Cone
- Torus
- Grid
- Circle
- Arc
- Lathe Object
- Extrusion Object
- Path Extrusion Object
- Edge Tool
- Polygon Tool
- Surface Tool - FIX
- Topology Tool
- Array
- Duplicate
- Combine Objects
- Instance
- De-instantiate Instance
The Modify Menu
- Append
- Append Polygon
- Append Edges
- Bevel
- Boolean
- Break
- Bridge
- Cut
- Extrude
- Fill Hole
- Flatten
- Inset Scale
- Local Move
- Local Scale
- Merge
- Mirroring
- Mirror Geometry
- Instance Mirror Toggle
- Calculate Symmetry
- Symmetry Mode Toggle
- Restore Symmetry
- Orient
- Paint Displacement
- Shell
- Slide
- Smooth
- Spin Edge
- Split Loop
- Triangulate
- Unify Normals
- Reverse Normals
The Subdivision Menu
- Subdivide
- Unsubdivide
- Toggle Current Subdivision
- Clear Higher Subdivision
- Refine Control Mesh
- Crease Edges
- Uncrease Edges
The Selection Menu
- Group Selection
- Select Affected Groups
- Select Next Group
- Selection Mode
- Convert Selection To
- Manipulator Tool
- Selection Style
- Snapping
- Soft Selection
- Select All
- Deselect
- Deselect Inactive
- Invert Selection
- Expand Selection
- Grow Selection
- Shrink Selection
- Select Path
- Select Loop
- Select Ring
- Select Special Geometry
- Manipulator Edit Mode
- Recenter Object Axis
- Set Object Axis
- Orient Selection To World
- Orient Manipulator
- Auto Orient Manipulator
The UVs/Materials Menu
Recreate UVs
Unwrap UVs using LSCM Live UV Unwrapping
Mark UV Seams Unmark UV Seams Mark UV Seams Toggle
Unpin UV Vertices Pin UV Vertices Toggle Move and Sew Mirror UVs Nudge UVs U Nudge UVs V Nudge UVs Rotation Flip UVs Arrange UVs In Bounds Scale UVs To Bounds Scale UVs Proportionally Export UVs To Image
Generate Displacement Map
The Display Menu
- Add Light
- Use Scene Lights
- Lock Scene Lighting to Camera
- Make Scene Lights Default
- Object Display Mode
- Frame Selection
- Focus Selection
- Hide Selection
- Hide Unselected
- Show All
- Unselected to Wireframe
- Viewport Layout
- Viewport Camera
- Walkthrough Mode
- Show Work Grids
- Show Manipulator
- Show Viewport Images
- Show Lights
- Show Buttons
- Next Button Page
- Set Viewport Image
- Select Viewport Image
- Delete Viewport Image
- Render External
The Editors/Options Menu
- Scene Editor
- Scene Info
- Object Properties
- Numerical Editor
- Material Editor
- Brush Editor
- General Settings
- Subdivision Settings
- Display Settings
- Color Settings
- Button Settings
- Keyboard Settings
- Mouse Settings
- Save All Settings
- Load All Settings