Difference between revisions of "General 3D Modeling Tutorials"
From Nevercenter 3D Modeling Wiki
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− | [[ | + | '''This page contains tutorials that can be followed using pretty much any 3D modeling software - even if specific software tools are used, the emphasis is mostly on general 3D modeling. To add your own tutorials, click [[How To Contribute To This Wiki | here]].''' |
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+ | ==General Concepts== | ||
+ | *[http://www.guerillacg.com/home/3d-polygon-modeling/the-polygon Guerilla CG Polygon Basics] - High Quality video explaining how polygons work with 3D | ||
+ | *[http://www.guerillacg.com/home/3d-polygon-modeling/multi-sided-polygons Guerilla CG Multisided and Intersecting Polygons] - Discussion about multi-sided polygons and why they are valuable | ||
+ | *[http://www.guerillacg.com/home/3d-polygon-modeling/subdivision-topology-artifacts Guerilla CG Subdivision Topology Artifacts] - Explanation about how to identify and eliminate artifact after subdivision. | ||
+ | *[http://www.guerillacg.com/home/3d-polygon-modeling/smooth-shading Guerilla CG Smooth Shading] - Explanation about how smooth shading work and when to use it. | ||
+ | *[http://www.3dtotal.com/ 3d Total] - Several tutorials in various applications offered under the free stuff menu. | ||
+ | *[http://cube.phlatt.net/home/spiraloid/tutorial/ Basic Tips from Bay Raitt] - Simple idea from the modeler of the character gollum from Lord of the Rings. | ||
+ | *[http://digitalapprentice.net/Community/index.php?option=com_content&task=view&id=67&Itemid=154&mosmsg=Item+successfully+saved Inorganic Modeling Fundamentals by Grant Warwick] - Tutorial series from the Digital Apprentice Workshop. | ||
+ | *[http://www.free3dtutorials.com/ 3DTutorials.com] - Large library of short screen shot tutorials. | ||
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==Human Anatomy== | ==Human Anatomy== | ||
− | *[[Character Modeling by Tony Jung]] | + | *[[Character Modeling by Tony Jung|Full Character (Bulky Tough Guy)]] - by Tony Jung |
− | + | *[[Ear Modeling by 3dEE|Ear (Using Topology Brush)]] - 3dEE | |
− | *[[ | + | *[[Head Sculpting Videos by 3dEE|Head (Videos)]] - 3dEE |
− | *[[ | + | *[http://www.ant-online.co.uk/Tutorials/characterMod.html Full Female Body] - by Antony Ward |
− | *[ | + | *[http://www.thehobbitguy.com/tutorials/polymodeling/index.html Head Modeling] - by Dave K |
− | + | *[http://www.youtube.com/user/sculpit Clay Sculpting Male Head] - by sculpit show adding details, moods and aging | |
− | *[ | + | *[http://www.youtube.com/watch?v=YonAJnDNoxk&feature=related Clay Spupting Female Body] - by davigliano |
− | + | *[http://www.arildwiro.com/ Box modeling Female Character from Second Reality] - Originally for 3dsMax, but is meant to be general for all software packages. | |
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+ | ==Low Polygon== | ||
==Architecture== | ==Architecture== | ||
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==Mechanical== | ==Mechanical== | ||
+ | *[http://www.abbys.hu/Tutorial-Boxmodeling/boxmodeling_a_car.pdf Basics for Car Modeling (pdf)] | ||
− | + | {{Common Page}} | |
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Latest revision as of 14:04, 30 September 2009
This page contains tutorials that can be followed using pretty much any 3D modeling software - even if specific software tools are used, the emphasis is mostly on general 3D modeling. To add your own tutorials, click here.
General Concepts
- Guerilla CG Polygon Basics - High Quality video explaining how polygons work with 3D
- Guerilla CG Multisided and Intersecting Polygons - Discussion about multi-sided polygons and why they are valuable
- Guerilla CG Subdivision Topology Artifacts - Explanation about how to identify and eliminate artifact after subdivision.
- Guerilla CG Smooth Shading - Explanation about how smooth shading work and when to use it.
- 3d Total - Several tutorials in various applications offered under the free stuff menu.
- Basic Tips from Bay Raitt - Simple idea from the modeler of the character gollum from Lord of the Rings.
- Inorganic Modeling Fundamentals by Grant Warwick - Tutorial series from the Digital Apprentice Workshop.
- 3DTutorials.com - Large library of short screen shot tutorials.
Human Anatomy
- Full Character (Bulky Tough Guy) - by Tony Jung
- Ear (Using Topology Brush) - 3dEE
- Head (Videos) - 3dEE
- Full Female Body - by Antony Ward
- Head Modeling - by Dave K
- Clay Sculpting Male Head - by sculpit show adding details, moods and aging
- Clay Spupting Female Body - by davigliano
- Box modeling Female Character from Second Reality - Originally for 3dsMax, but is meant to be general for all software packages.
Low Polygon
Architecture
Mechanical