"Silo's interface is fast, efficient, and highly customizable... As an add-on to a capable 3D environment, Silo 1.3 is a work of art."

-Macworld Magazine

Reviews
Highlights of some of the features that make Silo 2 the preferred modeler for thousands of 3D artists.

Macworld Magazine
Review

"Silo's interface is fast, efficient, and highly customizable."
"As an add-on to a capable 3D environment, Silo 1.3 is a work of art."

"4.5 out of 5"

3D World Magazine
Magazine Home

"... no other app has been able to coax my students into modelling human faces in less than a day."

"Silo fits the needs of every type of modelling pipeline. And it does the job so well, you may even find you'll resign all your other packages to dusty shelves."

"9 out of 10"

CG Channel
Review

"Silo feels like a convergence between Lightwave and Maya. Taking some of the best operations from each, adding a bunch of standard tools, a few new things and combining it into something new, powerful and efficient."

"Silo proves that big things do indeed come in small packages (and with a small price tag). It immediately grabbed a spot in my short list of favourite applications. I would have to rate Silo a hefty 4 out of 5."

Digit Magazine
Magazine Home

"The core toolset has a robust polygon modelling system and a simple, intuitive workflow -- Silo is a pleasure to use."

"4 out of 5"

Cedric Seaut
Lead Character Modeler, Ubisoft

"I have been using Silo for 3 years now, since Heavenly Sword... I never went back."

"Really fast, very useful... it makes me save time and go over the limits :)"

"I take so much pleasure in character modeling... and moreover, with the latest new sculpting functions we now have a great package!"

Dustin Davis
Lead Character Artist, Electronic Arts Chicago

"Silo's advanced toolset and customizable interface makes it the fastest modeler I have used to date."

Matt Charlesworth
Senior Character Artist, Radical Entertainment

"Silo has made a massive difference to my modeling workflow, it allows me to model faster and more accurately than I previously could in my main 3d application, thus giving me more time to refine my models within a strict timeline."

" Silo’s native sub-d’s have been a godsend to work with especially during the transition to next-generation platforms."

Rick Stirling
Character TD, Undisclosable major video game company

"I use Silo to build hi-res versions of my low-res characters and project normal maps. Having a mac at home allows me seamlessly carry on my work at night or the weekend if I have to with no compatibility issues."